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Pack & Transform Node

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Pack & Transform Node

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5 ratings

** My custom Pack & Transform node requires an opacity input to use as a mask. Ouputs will be black otherwise. I have updated my node's description to have that info in it

This is a node I have needed many times but have never found a good way native to Substance Designer.

This node acts as a general pack and transform. It has a material function and mask function. The material function acts as an atlas maker that can pack up to 9 individual materials. The mask function allows you to transform multiple grey/color inputs at the same time. Its hard to explain use cases so if you want to see it in action the material function is in most of my "Nodevember 2021" nodes and the mask function I think is used 3 times but only in the "Nodevember 2021: "SCALE"" inside the "15_Huge_HyperionMoonBase" sbs file.

I will also include a text file further explaining the parameters in the node.

The node is free but if you are feeling generous and want to donate that would be very much appreciated.

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1 sbsar file & 1 txt file

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